The shooting in Crackdown is all lock-on targeting. Both modes are weird because of the very nature of Crackdown's gameplay. The other mode is about territory control, so agents must stand in zones to capture and hold them, scoring points for controlling spots. One mode is a take on the Kill Confirmed mode from Call of Duty-you shoot agents down and collect their shield to score a point. It's a five-on-five team game with two modes, set on small, vertically-focused maps. This is where all the fancy "cloud-based physics" live. The multiplayer end of the game is called Wrecking Zone, and this is where the new stuff is supposed to be. It's not bad, but nothing about it stands out (actually, having the game crash to desktop the first time I beat the final boss and having to replay that entire fight all over again stands out, but you know what I mean). You can go back in, you can take your leveled agent into a reset city, and you can play on multiple difficulties, but I'm not sure why anyone would want to do this stuff a second time. Completing the campaign with almost all of the non-race missions completed took me somewhere around six or seven hours. Most of them felt like they were missing a phase, like something else should have happened but then. Eventually you unlock boss fights, but these aren't especially creative and don't stand out much. It feels like you're just hopping around the world, never quite as quickly or as nimbly as you feel like you should be, performing the same six tasks over and over again. There are roughly two types of industrial/chemical missions. Every monorail station takeover mission feels identical. This one really feels like it's going through the motions at every turn, with an utterly lifeless story and generic missions that feel like they were clone-stamped into the world for you to do over and over again. Sure, you jump higher as you level up, but other games have done the "open-world game but with powers" stuff really well in the years since Crackdown 2. WIthout that-and, honestly, after all these years, it's hard to imagine simple orb collection as a standout feature at all-the rest of the game manages to feel very generic. But in the case of all this, the orbs just don't always feel like they've been placed in interesting spots. In other sections, the orbs seem weirdly scarce. The island you're on does have some high buildings, but the orbs feel carelessly strewn about in some zones of the city, placed onto low rooftops that don't even pose a meaningful challenge. But they just don't work that way anymore. They led to an orb-collecting obsession in some players, back when the first game was released. They still give off a slight hum, letting you know that one is nearby. Agility orbs must be collected by jumping around the city and finding them. Agility is the thing that made the previous games tick, though. Shooting them earns you firearm skills, driving over them earns you driving skills, and so on. Punching out enemies gives you strength orbs, which level up to make your melee abilities stronger. All the while, you're earning "skills for kills" to make your super-agent more powerful. Chipping away at the lesser bosses opens the path to the lieutenants, and so on. It's structurally very similar to the previous games, with a handful of bosses in a set hierarchy. You can play it alone or with another player via online co-op. Crackdown 3: Campaign gets you the traditional Crackdown experience. Installing Crackdown 3 gives you two executables that launch separately from the Xbox One dashboard or your PC's start menu. way less room for this sort of game on store shelves. Like the sort of game you might have expected to hear about back in 2014. It feels like a gussied-up first-generation Xbox One game. Instead it feels slight, mindless, and dull. But Crackdown 3 shows very little in the way of learning from the past or learning from the other open-world games that have graced consoles over the last nine years. Here in 2019, it feels like open-world games have gone out and into favor at least once or twice since that last Crackdown came out. Microsoft started talking about it in 2014, back when the idea of a sequel to Crackdown-especially one that was significantly better than the underwhelming Crackdown 2-probably seemed like a good idea. Crackdown 3 was probably announced too early.
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